ZBrushCentral

Sean's Sketches (Anatomical Nudity)

Thanks Fracture, glad you like em :smiley:

[dungeonmoss.jpg](javascript:zb_insimg(‘211480’,‘dungeonmoss.jpg’,1,0))

More understanding of the Fibers mat/Fibers BPR system.

It took awhile of messing with all the slider combos, but I think I’ve got a handle on the system now.

Very inspiring environmental concepts - the blocks with the moss/grass looks wonderful. Lovely sketchbook in general.

Hey thanks alot Floyd :slight_smile:

[trashship.jpg]

Trying out Spotlight texturing…

Reminds me of when I first started messing around with Zbrush, incredibly fun.

The model is pretty damn bad I know, but it’s really complex, and that’s what I wanted to test out Spotlight with.

Two textures, one for the green lights and one for the rest of the ship. Then little touches in photoshop like silly dodging on the lights to make them glow and all that cheesy stuff etc…

Spotlight is, really easy for this stuff. Taking ridiculously complex models and texturing them without thinking of anything more complicated than “where should I paint this color”, natural flow to that, really liking the concept and execution of Spotlight.

[spotlighttexture1.jpg](javascript:zb_insimg(‘211695’,‘spotlighttexture1.jpg’,1,0))

Spotlight texturing is such an incredible way to work. I wouldn’t even bother trying to texture something as complicated as this, but with Spotlight it’s not only easy, but fun.

It’s pretty cool to be able to bring out the details with full blown texture work so fast. Also, found out it works fine with projection master for messing around with the 2d brushes directly in zbrush, adding dodge, burn, saturation and whatnot directly to the texturing as you go.

[keep.jpg](javascript:zb_insimg(‘211963’,‘keep.jpg’,1,0))

More experimenting with buildings using projection master and projection master in Zb 4.

[keep1.jpg](javascript:zb_insimg(‘212084’,‘keep1.jpg’,1,0))

Some more work on the little keep.

[MedievalKeep.jpg](javascript:zb_insimg(‘212228’,‘MedievalKeep.jpg’,1,0))

Spotlight is my new favorite feature of Z4. I would never be able to bring myself to texture something as complex as this, but now, with the power of Spotlight, I can finally start to see my creations in living color.

And having it done in a few short hours sitting down having fun in an afternoon and an evening…is nothing short of ideal.

I really gotta get into spotlight. I haven’t found too many vids on it. Did you just start playing around?

@Killahpriest: The only vids I found were the vids they put up for the pre-release hype and one or two on youtube, one from Cannedmushrooms here and a brief one from someone else, going over the basics.

Spotlight works with less hassle than just about anything in zbrush, they’ve really made it easy to use. Doesn’t take too long to come to grips with. It’s a bit weird at first but then becomes very natural and fluid.

Yeah just started playing with it basically. Made each texture I used by hand for this project, which is pretty awesome seeing them come to life on a model via Spotlight.

[medievalwall.jpg](javascript:zb_insimg(‘212468’,‘medievalwall.jpg’,1,0))

More Spotlight fun on a little set piece I’m working on, going to add more details.

Hehe, looks nice Sean. Especially those last two.

:sunglasses:work:+1:
How did you get the fibers between the rocks:)

And how did you get the fibers on this one:)

Thanks Pro4210 and SpaceMan :smiley:

SpaceMan: The way I got the fibers to appear where I wanted them, like in the cracks, was to fill the object with it’s material first, then use my brush and with the fibers material selected, I paint in the cracks and where I want the grass to be, but I make sure the brush only has M selected, this way it only paints the material.

The material is the same for both images, just changed the colors and the length in the material modifiers. The material is just the basic Fibers material, with tweaks made in the materials modifiers menu in S1 tab, where you add the colors and adjust the size and gravity and such.

Oh, and for the yellow grass I added Noise in the material modifiers. This way it appears to have more variety.

Thanks for the walk through on how you did:sunglasses:

This one has a nice cartoon atmosphere about it - like it:+1:

Extra Dimensional

Thank you for the hint regarding your answer to Spacemans question.
May your inspiration GODS be with you always!

Thanks U_L. Yeah I hope the Muses stick around for sure

[spotlighttutorial1.jpg]texturecomp.jpg

Now that that’s done it’s time to go back to Zbrush and start in with Spotlight. I’ll post shots of that progress as I go along today.

Attachments

spotlighttutorial2.jpg

[ornatewoodzbrush.jpg](javascript:zb_insimg(‘212722’,‘frame3.jpg’,1,0))

Now on to the next bit.

Attachments

Frame1.jpg

frame2.jpg

frame3.jpg

very nice form and shape indeed

Thank you Tuff :+1:

Ok last image for awhile, going to eat, but finished the other frame:

[frame4.jpg](javascript:zb_insimg(‘212733’,‘frame4.jpg’,1,0))

This subtool may not stay in the final piece, not liking it that much.

Went for a bone, ivory and leather type of affair. The ivory was done by simply using the white-out texture from the comp, and selecting Basic Material 2 and painting over it with spotlight. Then I selected Basic Material 1, which is more diffuse, then painted over the highlights after cavity masking. Came out looking like bleached bone ivory mix, which is alright, but the tool itself is very meh and detracts from the piece more than it adds I think.

But anyway, now for the last big ztool after some food, almost done actually.