hi guys, i have a decimated mesh from zbrush brought into maya for rendering with textures and my uv seams show up strangely. the closer i render i cant see the seams but the further from my character i render the more apparant the seams are. in the viewport wen showing texture on my model theres no seams vidible and in zbrush there are also no seams on the model, anyone know wats going on? thank you, heres a render from maya where u can see the seams on the back of the head, legs, arms


thanks for ur response, the uv map borders did the trick thanks! i have to alter my uv map tho cos my uv pieces are too close together >_< cheers buddy!
and yeh it is strange that wen im closer to the model the seams are less apparant or not visible at all