Hi guys! I ceated a texture in 2.5 d in Z, and when I export it I find it has a horizontal seam in it. I can fix this in photoshop, but wondered what I’m doing wrong. Anyone have any ideas? Thanks for any help!
I have this seam on my normal, and my diffuse…but not the height map that I grab through the alpha tab (grab doc). Anyone 
I didnt have best render on…this fixes it.
just an update…turning shadows off fixes it, but gives you less than desirable diffuse results. I guess the only way is to crop it out. Ghetto…