ZBrushCentral

Seamless textures, export with bug

Hello, sorry for my english. I have some problem in Zb3.5R3.
I created a perfect seamless texture using “~” (1). I need to export some maps (normal, cavity, alpha, etc) (2). My document is 10241024 px. When i use Texture - Export button, i’ve got a 3px break in psd picture (3). I use offset, to show better this break (4).
When i use MRGBZGrabber to grab my textures it give me a 1024
1021 px document (5). In Texture - New i have 1024*1024 px document though… Ofcourse i can retouch this breaks in PS, but i have a lot of textures, there is no time for this.
[е.jpg](javascript:zb_insimg(‘179511’,’%D0%B5.jpg’,1,0))
Please, i need your help! Here this document, if u want to test this bug yourself.
http://dl.dropbox.com/u/699141/stone-wall-01-01.ZBR

Hi

Some materials will show a seam when grabbed. It does not matter if you use Texture > GrabDoc or Tool > MRGBZGrabber, the seam will be there.

I wrote a lengthy post on removing seams which you can find >> here <<. The required steps to removing seams vary depending on the material used. But if you scroll down to Capturing other maps and start at step 3 you will end with a seamless texture irregardless of the material used.

Keep in mind that the post I wrote was for a different version of ZBrush so the other sections probably do not apply. But I have tested the Capturing other maps workflow and the script and they both work in ZBrush 3.5R3.

As for Tool > MRGBZGrabber, it has a modifier subpalette. Turn off Auto Crop to get a full 1024x1024 grab.

Hope that helps

Thank you for share nice workflow, but i work not with ztool. I work with 2D zbrush document, so i cant Transform or Morph something.
If only i can not drag canvar offset
with “~”, but input percents (to create 2 maps with 50% offset, for perfect retouch in PS). This could be a solution.

I know. That is why I said start from step 3 of Capturing other maps :wink: It works just as well for pixols drawn on the canvas.

I exported your stonewall document using those steps. No seams.

Edit: you can offset the canvas with numeric values using Layer > Displace H and Displace V.

Oh my god! I thank you so much!
Layer > Displace H and Displace V exactly what i need!