Hello,
I’m trying to create a seamless texture/displacement on a sphere, see attached image.
I have been using C4D/Redshift to try to achieve this. The problem I keep on running into is, with a default sphere in C4D I get pinched polar areas, and when using a Triplaner node in Redshift, it just dose not line up.
Would Zbrush be able to accomplish this? I admit my Zbrush skills are minimum.
Any thoughts ideas on how this might be accomplished?
Thank you!