This was rendered in MR. the seahorse, stones and shellm were done in Zbrush.
It needs some tweaking yet. The probles was render in passes inside an aquarium that has refraction index. . When it was time to gather inside PS, nothing matched. I had to burn my neurons to fix it.
Anyways, I hope you like it. Crits are very very welcome.
Sorry for the little images. I cant post bigger ones.
Cute…
Me likes it…
Could you show your sculpted model?
Nice looking seahorse. Ah the old aquarium scene, I think I used Blitz for mine, exporting to MacRenderman oh that dates me! No Zbrush at the time, ROFL
tks Sebcesoir and jason.
seb, here you have the base mesh, the mesh sculpted and its obj w/ uvs.
unfortunately, as i mentioned before, i cant post bigegr pics.
for the render3ed horse, I used SSS skin with JS normal mapper and bump mapper altogether.
tks again!
Attachments
Nice work
Nice and clean base mesh, thx to share!
tks seb. you had (have) a fan and you didnt know it. i like your jobs.
i also did a robocop, but nothing near your head.
Excellent! thank you, welcome to the fan club
Love the seahorse and the full scene. Great work.