ZBrushCentral

scuplting intersection

hello guys,

it’s my first post here as well as my first serious zbursh project.
Anyways,
I’m creating a melting effect and i would like to know if there’s any way that i can sculpt without intersecting with the other subtool.
Lets say i have a ball on the ground and when i move polygons of the ball in the ground direction i want the ground to limit me to intersect and pass through it.

Anyone?

Thanks guys.

:wink:

anyone please?

One way would be to use the Trim Brush to trim off the overlapping part.