Hi, I’m a Sculprtis user, and I’m increasingly interested in getting ZBrush. But, without a demo version available - something I learned on these forums - I’m unable to answer a question, on my own:
Does ZBrush have Dynamic Tessellation like Sculptris? If not, is it something that’s maybe coming? Or now in the new ZBrush 4R6?
Sorry if this is a silly question. I’m just a hobbyist at all this 3D/CG stuff, and haven’t had any training. I’ve watched YouTube videos of QRemesher, and just tonight heard about ZRemesher. And I’ve seen videos of DynaMesh used too. Both of them look kind of intimidating though, compared to Dynamic Tessellation. They also sound rather system hungry too, and need to be run manually, rather than occurring automatically under your brush like in Sculptris.
I love the way Dynamic Tessellation works, but maybe it’s thought to be a bit “basic”, so that’s why no one shows it being used in videos. Or, maybe that’s why it’s not even included in ZBrush at all.
I guess I’m just curious. Dynamic Tessellation, and how it works, is so central to the Sculptris workflow, but seems not to be in ZBrush at all, despite the latter being so much more advanced and more fully featured. I’ve looked really closely and video footage and screengrabs.
My suspicion: it’s not in ZBrush at all… Also, I really hope that Sculptris gets an upgrade soon / gets some attention from Pixologic, because you do run into its limitations eventually.
Thanks anyone who is willing to offer any advice.