Two years ago, I downloaded a 30-day trial of ZBrush 4 (I believe R1) and tried to learn everything I could about it within that short time. Prior to that, I had used Sculptris. Since Dynamesh hadn’t yet come to ZBrush, it was quite an adjustment at first, but I was still obsessed with ZBrush.
It wasn’t until the beginning of this year that I was able to get some to come back to ZBrush, so I finally purchased it and was even more obsessed than before trying to learn everything I could. The features that have been added since R1 are astounding and this community is mind-blowing, but I still appreciate how the dynanmic tessellation found in Sculptris allows me to quickly sculpt a figure. And if I make plenty of separate shapes for each part of the body, each one is like a sub-tool in ZBrush, but I can shift-click to select multiple shapes and move them together, which is very helpful for posing a figure.
I’d love to hear from others who use Sculptris in their ZBrush workflow.
I learned a lot from all of you who post to this site and elsewhere, so thank you!
Here’s my first (almost complete) real project in ZBrush, starting with Sculptris…
Not Quite Finished, but thinking it’s time to start something new with everything I learned in this process…