Hey guys,
Quick question about workflow on creating detailed models but still have flexibility to make changes in later stages.
So I start with dynamesh on my concept creature at 256 resolution. After I’m happy with the foundation, I turn off dynamesh and start subdividing a few times to get enough resolution for sculpting details. I start adding props to the creature and find that my creature should have longer claws (for example). I use snakehook and move brush extend the claws, but this causes stretching in the polygons.
How should I resolve this issue? Going back to Dynamesh will lose details that i’ve sculpted. Or I’ve tried duplicating the detailed model before dynameshing the copy so that I can Project the details back on, but this doesn’t work too good. “Project” doesn’t seem to be able to get back all the details I want.
My model is also get extremely crazy in size (20+ Mil)…I’m pretty sure thats too high for my model as it is no where close to the photo-realistic models I see here on ZBC. Or is 20+ Mil normal…? How should I reduce this to be efficient.
Thanks in advance! 