Hi.
I wonder if there’s any feature in zbrusch that prevents UVW:s from being stretched when you are sculpting? Often I import objects into zbrush that just need some detail/smoothing/pinching, but I cant do this without ****ing up my UWV:s and then having to get back into Cinema4D to fix up my UVW:s. It would be fantastic if there was some feature that locked the UVW:s, I heard that there is such a feature in max.
Thanks.