ZBrushCentral

Sculpting without stretching the UVW:s, possible?

Hi.

I wonder if there’s any feature in zbrusch that prevents UVW:s from being stretched when you are sculpting? Often I import objects into zbrush that just need some detail/smoothing/pinching, but I cant do this without ****ing up my UWV:s and then having to get back into Cinema4D to fix up my UVW:s. It would be fantastic if there was some feature that locked the UVW:s, I heard that there is such a feature in max.

Thanks.

Check the Tool>Geometry>Suv and ReUV buttons. They might accomplish what you want.

For example, when you press ReUV with Suv turned off ZBrush will reapply the model’s original UV’s. So even though the UV’s changed as you sculpted, I think that this would have the effect of getting them back again.

Assuming I’m understanding your needs right, anyway. :)

Thanks Aurick.

I have tried to make this work, but I’m not getting it to work properly. Have you tried it yourself with a better result? I simply imported a cube, textured it, divided it (with different settings smt/suv), pinched it to distort the UVW:s and then pressed the ReUV-button. It’s indicating that the UV:s have been recalculated in the top left corner but nothing is happening to my mesh.

Hope we can make this work, it would be faaantastic!