Hi Zbrush people! This is my first post! I am sure excited to be here!
Just yesterday I have done my first sculpting, and it was not as exciting as some others’ are. I never learnt how to sculpt, just trying based on my intuition. Since I am a hobbyist, not a pro, I did not have much problem with that.
Now, I was trying to make this thing in XSI:

Comparing with the grid, you guys can have an idea of the scale of this thing. Now I wanted to sculpt some imperfections and other things on the base piece. So I took it to Zbrush with UVs, ran an UV check and it was all good. Then I sculpted all the necessary detail and it now looks like this:

I only sculpted this much because the rest will either be covered by something or be out of the range of the shot.
Problem 1:The kind of jagged look did not do too much harm in this case, because probably I would want it that way, but I noticed, in many videos, the slash brush and the rake brush practically cuts through like knife through butter. In my case, even at 8th level of subdivision, which is insane, I cannot get very smooth lines. Only if I sculpt along an edge loop ( as shown in XSI cap ) then only I get smooth line, otherwise it’s horribly horribly jagged.
Problem 2: When done sculpting, I am trying to export a displacement map out of Zbrush. Under the tools far right, under the dispacement section, when I try to create displacement map, Zbrush just does not respond. It’s like clicking on a button that has no function assigned.
DPSubPix 0
DPRes 2048
Adaptive unchecked
SmoothUV checked
Intensity 0
Mode 50
I tried clicking on the create normal map button too, but that is also equally unresponsive. I tried the Multidisplacement 2 plugin, which is exporting some TIF file, but that file has 0 bytes and has no info. Last but not least, when I click on ZMapper, unlike the videos I have seen in ZClassRoom, my geometry just turns green and keeps rotating in a sort of zero gravity environment.
I am totally puzzled. Please somebody help me!