Hi peeps,
I am pretty new to the wonder that is ZBrush but am getting on woderfully (nearly ready to post something for C & C
).
My question is regarding sculpting, polypainting or masking coming through your geometry onto the adjacent face and how to stop this happening.
Basically I am working on a shield that I created the base mesh in LW then into Zbrush, now my problem is that the details I sculpt on the front of the shield are also being applied to the reverse of the shield.
Not the back of the poly but the opposing poly facing the opposite way.
I noticed this when you extrude a new subtool via a mask in ZBrush too, the new tool that you have created although solid, when you sclpt on the front face applies to the inside which is fine on clothing etc as it is not visible but some things like the shield for instance need the reverse to stay untouched.
Please help
Thanks in advance
Dean 
