Okk guys I am sculpting a dragon for a client and i am running into a problem…
The mesh is a single mesh with the body and the wings…
Now the problem is that the wings are consuming too much of polycount and when i subdivide my mesh
It doesnt go upto the level i wish to detail…
Plus since the mesh is soo large i am wondering how to extract the normal map out of it
I mean if i fit all my uv’s in a single 0 to 1 grid… every part gets a very low resolution of space…
Is multi uv tile supported in zbrush…
Please help…how do i go about it??
