ZBrushCentral

Sculpting Jeans Pockets (not folds)

Hi,

All the resources i found, are about sculpting folds for clothing. Where I’m stuck is sculpting good looking pockets for my Jeans. I do not want to sculpt folds because I’m animating it later on with NCloth in Maya.

How can I sculpt good looking pockets so that they are convincing from almost every angle?

Thanks for any help.

I always mask off the patch of cloth (in your case ?back? pockets), build up the edges/patch, clean up the edges with smooth directions/pinch/DAMstandard, then add stitches and other details.

Not just for pockets though, I do this wherever a piece of fabric has been attached on top of another like belt loops, badges, etc.

Hope that helps!

I would make my base mesh have very simple polygon pockets that extrude a bit. this way your normal or displacement map will be happy in your animation package. From there, you just sculpt the pocket as you would like it to look.

What else are you asking?

Yes, that with a basic poly pocket would be an idea. I found some how a way that lookes pretty ok. I masked out the region, and used a little of the FormSoft Brush and Standard Brush. It doesn’t need to be very detailed as the focus in the animation is not much on the pants.

I used the free Seam Brushes from Ryan Kingslien, they are awesome i must say. Thanks anyway.

Great to hear you got results!

rasamaya> There is something in that. Especially if one used Ncloth to simulate folds and creases, having as much detail in the simulated geometry as possible might be best instead of adding detail in maps later on.

Nice back-and-forth y’all!

Viva la Kingslien!