ZBrushCentral

Sculpting human skull in ZBrush

Hey-hey!

I would like to request a crritique and help from the community :slight_smile: This time I post an early sculpt so I can get corrected earlier (unlike the previous sculpt I’ve requested help for on the later stages of the project, were correcttions were hard to introduce).

Please, could you correct me where I am wrong with major proportions? :slight_smile: I really cannot get a good advice somewhere outside forums, so any help would be greatly appreciated :slight_smile:

Here is an UPD:

First version:

Attachments

Hey Yulia, I’m fairly new to sculpting myself, but from what I understand it seems like majority of the front profile is too vertical right now. I highlighted some areas in the front profile that stood out to me. I’ve found this method really helps when I’m trying to “checkpoint” my work.

Have a good day,

  • Tyler Bay

critique001.jpg

Оh, thank you so-so much! This is very helpful indeed! Esp. cross-checking! Where did you get this scull picture? I was looking for reference all over :slight_smile:

I just typed in “3D Skull Scan” in google

Thank you :slight_smile:

Hey-hey! Just made some improvements! May be someone could have a look at it and tell me how is it going?)

Hey Yulia, that’s looking a ton better! Great job. I still feel like the eye sockets are large, zygomatic bone is small, and the mandible is pointy, but just like anything else, I’d just say cross referencing a real skull section by section is the way to do it.
I’ve found that learning that way takes a while… maybe each day = one or two sections of the skull done perfectly. But in two weeks you can absolutely crush it if you stay consistent. I dono, I’m fairly new to sculpting myself, but that’s how I’m thinking about it right now.

If you haven’t checked this out yet, look at Anatomy for Sculptors
https://www.anatomy4sculptors.com/

This book is AWESOME! Sort of expensive, but really well done.

Good luck with everything! Hope that helps

  • Tyler Bay

Hey! Thank you very much for kind words! I am so glad you are helping :slight_smile: I’ve got an update, btw! If someone could have a look at it… before I add another subdiv layer and start sculpting large details :))))

Here it is (projected view)

sketch6_persp.jpg

Ortho view:
sketch6_ortho.jpg

And my reference of 3d scanned skull!

reference.jpg

Hi! It is getting better. The main flaw right now is that Zygomatic arch is fused with cranium. In reality there is a hollow space between them so Temporalis muscle can pass its fibers through it. Also, your reference skull is quite interesting (plus it is tilted a bit), but usually mastoid process (this bump behind the ear hole) projects downwards a lot and breaks the silhouette in side view. Also I suggest to sculpt a bit internals of nasal cavity and eye sockets. I bet just faking it would be enough, you don’t need to sculpt it 100% correct. At least suggest some of the Vomer bone (just google it if you don’t know).
Good luck!

Thank you so much for the reply and advice! I will use it and add the neccessary detail :slight_smile:

And one more update! Please, if you have time, give me some advice on things that could be improved! I would be eternally grateful!

Perspective view:
sketch8_persp.jpg

Ortho view:
sketch8_ortho.jpg

Hey-hey! Here is an update! And I am finished with it :slight_smile: Feel a urge to move on! Thank you so much for answering, tbay312!

front_small.jpg

And side view: