So I apologize for not stressing that I was using the Adaptive skin’s Classic Skinning mode. I have gotten so used to always using this skinning mode for my zsphere uses, that I didn’t test this technique on the default skinning mode.
The default skinning mode has a ‘unique’ feature in that after you store a morph target, you can cycle through the adaptive skin preview mode a couple times and it should show both the pre and post morph states. The sculpting should be there if you hit the preview button two more times. However, the effects are very much different than the method using classic skinning as posted above.
Other points I should probably mention just in case, is it is important not to add or subtract zspheres from the chain after detailing because this will also erase all details on the adaptive skin.
Also, should you finish detailing and switch back to the zsphere mode, and move the density slider to lower than the level you detailed on, switching back will appear to have lost detail but infact it is still available at the authored detail level. Just move the slider back to the original density level. Moving the slider above the level you detailed while in zsphere mode may take a little longer to preview but the effects should propagate upward.
I can’t think of anything else right now that could cause a loss of detail but I suspect the second you go down to Tools>Adaptive Skin while your Zsphere is selected and press the Use Classic Skinning button, everything should behave as intended.
Again I hope I didn’t frustrate anyone’s zbrushing experience too badly.
This is not the way I wanted to welcome giankharlo and Wyattfox to the community.
Let me know if it still gives anyone troubles.
~j