Hi Marcus,
Wanted to say … Thanks so much for your info on this post. I am new to figuring out how to generate Displacement maps myself, and I’ve been trying to solve this issue for 5 days. Couldn’t find the answer anywhere. I thought I was doing what you outlined in your steps, but I realized (after following your steps STEP-BY-STEP) that my issue was between step 3 and 4 … I was switching to the Morph Target, then (instead of generating the Displacement map right away after switching the Morph Target) I was switching to the highest SubDiv to see how it looked before switching back to the lowest SubDiv to generate the Displacement Map.
I thought/assumed/expected that once the Morph Target is switched, it automatically has whatever effect it’s going to have at all levels (i.e., changing the lower subDiv model changes the higher SubDiv level, and vice versa). It seems like switching the Morph Target doesn’t affect the highest SubDiv UNTIL one switches to the highest SubDiv.
So if I DON’T switch to the highest subdiv level after I switch the Morph Target, but instead generate a Displacement map as the immediate step after switching a Morph Target, then the Displacement map is generated as expected. Mine was showing up with all kinds of artifacts before this, and I couldn’t figure out what was going … as soon as I did this: clean as expected!
I’m writing this kind of detailed explanation in case it helps someone else reading the thread who has a similar problem, and in case they think they’re following the same steps (like I was), to highlight his nuance. I’ve been searching for 5 days and, even though I’ve seen numerous other posts by other beginners with similar problems, this is the first post I came across that laid out these steps and helped me figure out where ZBrush was acting differently from what I thought/expected.
Thanks Much!