ZBrushCentral

Sculpting for animation [Answered]

Ok so I have to sculpt a few things but they have to be good for animation and they should look good, so high poly…

Now I am not really sure what the problems are with zbrush and sculpting for animation. I did a google search on the subject but the didn’t really find the info I was looking for…

My question is what should I have in mind when my sculpt is going to be animated. And what is the best way to approach the polygon flow? Should I create a base mesh in 3ds max with a good flow and than just add detail to it in zbrush?

Thank a lot for your time!

ZBrush is primarily a sculpting program. Although you can create meshes in ZBrush they are not optimized for animation. If you are comfortable with creating a base mesh in Max then do that and import into ZBrush. You would then subdivide so that you could add detail and polypaint before ceating displacement and texture maps. These maps would be applied to your low resolution mesh in your animation program.

Another way would be to create your whole design in ZBrush using Dynamesh or ZSpheres/ZSketch as a starting point before creating new topology suitable for animating using ZBrush’s re-topology tools.