Ok so I have to sculpt a few things but they have to be good for animation and they should look good, so high poly…
Now I am not really sure what the problems are with zbrush and sculpting for animation. I did a google search on the subject but the didn’t really find the info I was looking for…
My question is what should I have in mind when my sculpt is going to be animated. And what is the best way to approach the polygon flow? Should I create a base mesh in 3ds max with a good flow and than just add detail to it in zbrush?
Thank a lot for your time!