I’m an automotive designer at one of the OEM’s in metro Detroit. David Bentley’s work has really shed light on the possibilities of using zbrush in our industry. The hard-surface tool-set has constantly improved, making it ever more appealing in our early development / conceptual stages. In the future I’d love to see zbrush’s hard surface tool-set evolve. . . maybe a tool that could ‘sweep’ a user defined section/curve along another curve. In the automotive clay modeling biz, this is called a “drag”. But there are many many automotive sculpting concepts that could be successfully copied in zbrush. Anyways, here is an image one of my recent zbrush models – I’m still trying to get a handle on it and develop a good workflow. - Carstylus
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