Hello everyone. THis is my first post. Great to be here.
I will get right into it.
I am working on a Gaelic/Celtic warrior character. I noticed a lot of them through research are wearing kilts, and capes. What I want to do is create what I suppose could be called a hybrid of the two. Not worn on his shoulders, but worn on his mid section, like a kilt. However, I would like for it to be longer and mor flowing. Cut to one side, and very ragged.
Here are some references of the shape I would like it to be…
This shape is what I am aiming for the most, but again, longer and “flowier.”
I suppose something like this…but more torn, battle tested.
Another shot of the shape and angles I am thinking.
The shape I like on this one is more in the cape area. But if his kilt was cut off at the golden belt part, making it swept to the side…
- What is the best work flow to start? Zsphere with edit Topology? 3D Plane?
- How do I get it torn?
- How would re-topo-ing it work in Max, especially for animation?
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