This may have been answered already but, is there a way to do sculpting across subtools? It seems like one would have to make a TPose mesh then something else.
Any ideas?
This may have been answered already but, is there a way to do sculpting across subtools? It seems like one would have to make a TPose mesh then something else.
Any ideas?
ZBrush focuses just about all of your system resources on a single SubTool. This is one of the key reasons why each SubTool can have millions of polygons. In order for ZBrush to be able to sculpt across multiple SubTools, that rule would have to be ignored. This would mean that either your SubTools wouldn’t be able to get to much complexity, or you would quickly get into situations where you’re asking your computer to do more than it can handle.
The only thing I can think of would be to use a TransPose mesh to sculpt medium frequency details. Then you could project those onto your high resolution SubTools before detailing them individually.
I see. My understanding is that TPM finds the lowest subd level of all subtools then matches the rest to that level, then creates a quasi combined mesh, is that true?
Because you speak of sculpting “medium frequency”, I’m wondering if that means one could actually have a rather high(er) frequency “TPose” mesh in the first place (and we’re just speaking of hardware limitations handling the medium to possibly high(er) frequency “TPose” meshes)?