something i been working on, sculpted in zbrush, textured in photoshop…
am trying to learn maya, and a workflow betwhen the programs, but god damn, its hard to figure out… kind of stuck with the UVlayout…
tell me if i on to somthing with this workflow:
1.make basemesh in maya, lay out the UV?
2.import the lowpoly mesh to zbrush - sculpt
3.save out a displacement in zbrush
4. lay the displacement on the lowpoly in maya(paint the texture on the uv in photoshop)
5.render
is this a useable workflow??

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