ZBrushCentral

Sculpt/Texture Bleeding Through to Otherside of Tool

I’m dragging on textures on the back of my model via a reptile skin alpha and the texture is bleeding through to the front. I’ve tried varying a few modifiers in the alpha pallet and varying the Zadd intensity as well with no luck. I had this happen earlier today with just rgb but now it’s depth info as well.

I using a Mac with ZB 3.2

Have you tried it with the Backface Mask turned on? :slight_smile: (Brush Palette -> Auto Masking) *I`m on a PC but I think you also have this function somewhere there.

Thanks!

That did it.