ZBrushCentral

Sculpt interior full of fog.

Heya ladies and gents.

I have imported an .OBJ from maya (Abalone shell) that i need to do some fine detailing on,outside of the shell is all visible but when i tumble it to sculpt the interior of the shell its just grey like the background…any ideas how to change this or whats actually going down?
Thanks

K. :o

You need to activate ‘double sided’ in the Tool:Display properties. This should only be ON when needed in order to not waste CPU cycle processing interior polygons.