Very nice lady!
Is the thick thumb intentional?
This makes me want to be a better person, sooo good. Great character design
WoooW! i really love those characters. very nice work!
@Jake Rupert: Thank you and nope I would love to chalk it up to the silhouette, perspective, and the bend of the thumb, but I think it probably is just too thick and I missed it.
@blckgold and Spooki: haha, thanks for the compliment. I wish I could take full credit for character designs but the linked artists absolutely deserve their recognition.
Loving the curves of the pose… great job bringing the concept to life!
Here are some SUPER rough test poses of my current sculpt.
I didn’t edit skin weights or anything, just bound the rig and started posing, so there is some funkyness, but like I said - rough, just to see which pose I’d like to stick with.
I’m digging the third pose the most, but still have some work to do in order to get the silhouette and flow in good shape.
The second one is too cute I think… but it wouldn’t require a whole lot of fixing after posing, so I might do it in addition to the primary one?
I rigged her in Maya using transposeMaster… I love this “new to me” workflow I had the LightRig all set up from my last post so figured why not.


awesome character. I really dig the pose for the middle row.
great feel!
Duncan, thanks for the compliment. Been a fan of yours for a quite a while, so it was nice to see a compliment from you.
Thank you also, Gedn.
Haven’t had a whole lot of time to work on this character since my last post. I have a highres version of her boots, but I’m still not satisfied with them. These wrinkles are defeating me, ha. I’m going to go back once more, but after that, time to move on. I like the wrinkle pattern as they’re super thin leather, but the folds themselves are too blocky or square profiled…
I started working on a fox to add to the scene yesterday afternoon. I think this might actually be the first animal I’ve ever sculpted, so it was a fun start. Definitely need to study some anatomy and get the pose worked out because I like where it’s going. The silhouette needs to be changed a bit more around the skull as well since the jawline is pretty much tangent with the tail.
Lastly, I sculpted this owl skull this morning for work. Afterward, I had the time to paint and render it and thought I’d share.

I spent a couple hours sketching this guy out while watching some AGDQ on youtube. I’m really struggling with sculpting the fur on the fox for my witch doctor chick - I’ve been really busy at work too and I usually work on her in my downtown, so thats a better excuse I guess… So it was fun to sculpt something a little different. I dont think I’ve ever taken a male body to this level before, which is kind of sad since it really isn’t all that refined.
Its supposed to be an orc… and after a good nights sleep the face isn’t orc-ish at all. I need to flesh out some other areas like the forearms and hands, but then get straight into giving him some armor,weapons,accessories and stuff.
Anyway, rendered with Hazardous’ skin material.
Had a chance to get back to this and reworked the fox and pose a bit. The pose feels very sensitive to the correct perspective, which tells me theres something wrong with it, so I’ll have to give it some time and figure out the right balance. It might be the lack of look direction and also the feet/front legs are too similar in the front pose.
Finished the sculpt, finally! Rendered with Arnold and post was done in PS. Rendering out the the color/texture version today, hopefully will have it up soon.
And I finished the textured version as well!
Attachments
well done dude
i like your style and the way you put the line of action its simply awesome
Beautiful render Scott,
thats some really fine zbrush work that you have done, Love them Boots!
all the best to you
Lou
also that sketch (from randy) you did in zbrush is right on the money! I know Randy and he must have loved your Render!
wow!! love.
Very pretty and interesting character! I like how the render turned out as well, great work!
@aankruwet, xada, Takai- thank you!
@lou Mareno - thanks, I hope he did! I know it got a ton of like on his facebook page. He has such a great style. I need to do some more of his sketches…
I watch so many timelapse and speedsculpting videos but have never bothered to make my own before. I think it can be pretty useful in critiqueing one’s own workflow or brushstrokes in the same way a sports team would analyze their gameplay footage. I wish I hit the timelapse button, but instead its an undoHistory so the eyes and fiber aren’t visible until the turn around
1 hour sculpt at x10 speed
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