Hi to all… I’ve got a problem. I’m looking for a way to dig a perfect cubic hole in a subtool (it’s a personal exercise to practice with zbrush and hard surfaces, I don’t want to use external editor like Maya).
I tried with remesh and subtract but the result doesn’t satisfy me (the remeshed shape is too far from the original, even with max resolution and a low polish value), tried with polygroup and automasking but I’ve got no result…
Any suggestion about this problem?
Thanks you for all the suggestion…