well as the title would suggest I modeled a dragon a while ago in max took it into z brush and completed it but after getting the normal maps into max it looks extremely flat. I’m going back and adding details that didn’t show up in the texture. i would like to add things like scales, and horns and scatter them. I have an example of what I’m looking to do. I would like for them to all be there own object so I cant simply use alphas. I actually need to create geometry that can be taken back into max and added to the rigg.
old rigg spin test
dragon spin test
example of what i would like to create
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>