ZBrushCentral

Scarface model help!!!!

Hi zbrushers,:ex:

Here´s the model i´m working on, i´m playing with texturing methods inside zbrush, and lots of questions flow out.

Why when i try to throw back in the cambas de Projection master texture, this textures goes down on quality and resolution???

I,ve tryed to do it with zapplink and the same stuff happens

The best quality projection of the texture that i fpund is texturing with Imageplan, but it´s insane.

Any suggestion on fixing quality problems.

Thanks to everyone. And keep brushing

When working with Projection Master, you need to consider the number of pixols that you’re painting on the canvas relative to the number of pixels that are being projected on the texture. This tutorial goes into the subject in depth: http://www.zbrushcentral.com/zbc/showthread.php?t=27680

A far simpler solution is to use PolyPaint. You can read about it at www.pixologic.com/docs. You can even use PM to do PolyPaint, in which case you just need to be sure that you have enough polygons to support the detail that you’re painting. You don’t have to think about texture resolution until the very end when you transfer the PolyPaint to a texture.