Hi all!
I have some really nice scan data with a lot of surface details (both model & color) consisting of an obj file with 1.3million active points and an 8k texture map:
I would like to perform some basic cleanup on this, namely:
a) remove a section of the mesh and close the hole
b) smooth some of the artefacts & sculpt a bit of extra detail in
Then I would like to create a low-poly version, and bake the color and the sculpt detail from the high res mesh onto this low poly for me to then take into substance painter for cleaning up the color & ultimately using within a game engine.
I’m confused as to best practice workflow.
I think I need to
duplicate the mesh WITH the color texture
dynamesh it,
subdivide it,
and then project the color detail from the original onto it somehow?
Or do I need to somehow convert the color texture to a polypaint of the actual mesh, then dynamesh it or something?
I have watched a number of good videos but they appear to have different workflows in mind -> https://www.youtube.com/watch?v=PrFQXjs_6_w
Any help greatly appreciated!