Hello.
I’m very new to ZBrush, I’ve owned it for a while but sadly never had the chance to use it. Now I have, and I’m having a lot of fun.
But, I’m getting an odd error. I import an OBJ, divide and sculpt until I’m happy with the result…
http://img43.imageshack.us/i/picture9lmy.png/
I then AUV map the object, a 2k map, create a Normal and a Displacement and then hit the magic GoZ button. Now, it works when I use simple models, but on this one I’m getting odd errors, as seen in Maya…
http://img125.imageshack.us/i/picture10u.png/
See the scalloped edges on the maps? Any idea how to fix this? Apologies for the Imageshack links, I couldn’t get anything to upload on the forum.
Regards.
E.