I started working on my character at a very small scale in Maya. I recently scaled him up to ~150cm real world values. I’d like to reimport my new scaled up base mesh into Zbrush to fix the scale.
When I do this I lose all of my sculpted information.
I’ve tried:
- A straight up import into lowest sub-d
- Transpose scale up subtool to match appended scale
- Deformation size
Is there anyway I can scale up and retain detail?
–chris