ZBrushCentral

Scaling Question

Hello,
For my independent studies this quarter I decided to teach myself ZBrush and currently I am working on my first ZBrush model. (Using ZBrush 3.5) However it turns out my model is gigantic I was wondering if there’s an efficient way of scaling it way down.( Because I would like to bring my model to 3ds max later on) I tried using the transpose scale tool but it deforms my model.
Also I have 3 subtools for this model. the body, the hair and the base. Can I scale them all together?

also any critique you can give me on the model would be very appreciated. Thanks guys

Attachments

Tuesday1.jpg

Ok, the Transpose tool is the apropiate…just take a little to be familiar with but if you dont want to continue using it go to Deformation Panel>Size and be sure x,y,z by default are ON and reduce the size of your model, the only thing that you have to take in account is you are rescaking subtool not the whole model parts at once

You could scale all the subtools together by using transpose master, just click TPoseMesh and it will temporarily combine all the subtools into a single tool. Then use the size deformer in tool -> deformations on x, y, and z. Once you’re done with that click TPose->SubT in transpose master. It should then split your mesh back into separate subtools again.

If you simply want to make sure that the mesh exports smaller than it is, all you need to do is to change the export scale in the Tool:small_orange_diamond:Export subpalette.

Thanks Support i did not notice the export scale!