ZBrushCentral

Scaling problem

HI again. I now have some scaling issue…

I have a tool with multiple subdivisions. I export it in the lowest subd and then i import it again so it switches place with the tool it self. It just a quick test.
I export it as OBJ, Qud, Txr, Mrg, and Scale = 1.
Every thing should work fine, as usual. The problem is, that every time i do that, when i increase the subdivisions again, my tool explodes.
So i tested it again, importing the exported mesh to a empty ZB file, and then, i Appended the original tool next to the imported one.
Thing is… the imported tool is much smaller then the original tool…
This shouldn happen… and this is way my mesh is exploding when o reimport it.

Any ideas why this is happening?

using 3.5 I’m guessing. The scale of 1 isn’t always true. A 1 to 1 isn’t true in most apps.

Anyway, to correct/fix this, before you import at the lowest level store a morphtarget (tool>morphtarget>storeMT) then import the new mesh
then switch the MT (tool>morphtarget>switch) and then step up some subD levels to make sure it’s not exploding.

Hope this fixes the problem.

Than you for the reply.
No i’m not using 3.5. Too many people complaining about it…
I’ll try doing that. Thanks.