ZBrushCentral

Scaling my model at subdivision 1 loses or distorts the higher detail??

I’ve been trying to scale a large head model to fit a smaller body model. I do this at SD1 and when I move the SD slider to 6 all the high res detail is inflated and distorted. When I scale the body up to match the head at SD1 then go to SD6 all the detail has been lost.

any help on this would be grrrrreat!

bump…

anyone?

Got a screenshot? I cant imagine why this would be happening, if the information you have provided is accurate.

it’s pretty much what I described. say the body model is the size of the heads eye, so I scale the body up to match the head (or scale down the head) at division 1, then going to division 6 the body detail is all smoothed out and barely there. If I was to scale down the head then the detail is inflated out a bit. Must be something to do with extreme sizes. The only way to get around it is to scale everything at the highest division.

As an experiment, try hitting Tool>Deformation>Unify on the mesh before performing the operation. If it is a matter of your tool having becomemabnormally large in the worldspace, that will solve it.

Beyond that, I would really need to look at a screenie to see if I recognize the behavior, or ideally, get a look at the tool itself.

I have a thread that I started where I ran into this issue:

http://www.zbrushcentral.com/showthread.php?t=78098

Might shed some light on the situation.

cheers guys, I will try out your suggestions next time.

nickz: I’ve had that import scale issue also, though somehow managed to get around it.

The only quick fix for the scaling problem I’ve been having is to scale the models at the highest subdivision.

The only ploblem with this is that because the opposite scales are so extreme it takes a while in zbrush as the scale tool seems to go from being very slow to fairly fast on large models.

Store a Morph Target? Conduct the scale operation at subdivision level 6 (instead of 1)? ~S.~