Why is scaling the mesh at a lower sdiv changes the mesh detail at the highest sdiv? I’m using transpose master to combine all subtools and scale them all together, but doing so seems to either excentuate the detail when scaled down, or get rid of it all together when scaled up. I tried temporarily getting rid of my lower sdiv and using transpose master to combine and scale the highest sdiv, but zbrush quickly runs out of memory because of high mesh resolution… Can someone please tell me how to scale multiple subtools without screwing up the details, thanks.
bumping this
I’ll post a tutorial that will solve your problem in the tips and tricks soon.
Cool. Thank you. Does it involve exporting the mesh out of zbrush? I hope not 
anyone have a solution for this?