Hi guys
Anyone know a workaround to this scaling issue I have, I would be very grateful.
Basically my sculpt has reduced in scale to the size of a doll, in comparison to its original size. I need to keep the original scale as I am rigging it in Max. The problem is that when I scale back up to the original size and re-import the low mesh - all the hi-res details in my sculpt are lost! Any work around?
I know why this has happened…I had to tweak the mesh in Max, and so the vertex order had changed. When I re-imported it, it asked if I wanted to re-project it (new to ZB 3.5 I think), this worked great I thought (an improvemnent over early versions of ZB where it wouldn’t let you import a changed mesh count.
But then later on I realised the scale reduction…damn! 