Not sure if anyone else is getting this problem, but lately I’ve been getting it alot, and it’s really ticking me off. I’ve been using Zbrush for a long time now and I’ve never had this problem with other versions of Zbrush, seems to be just 3.5 R3 for me.
Not sure whats going on but when I export one of my sub tools to Maya, fix what needs to be fixed in Maya, then re-import that tool back into Zbrush the scaling is all messed up, it’s either super huge or crazy ass small, it doesnt match up too all my other Sub tools.
The problem is also vice versa. Say I export a few sub tools from Zbrush, like a Head, Torso, Hands, and Legs. And Import these tools into Maya, some of the tools are much larger and dont match up to the rest of the tools in Maya. Liek the Head would be 10X the size of everything else.
Whats the deal? anyone know what might be happening? or is this just some stupid R3 bug? Sure hope there’s a fix for this, cause it’s super annoying having to rescale my tools back into place all the time, plus it wastes a **** load of time.