I am trying to wrap my head around this issue (been reading this http://www.zbrushcentral.com/showthread.php?168239-Scaling-Issues-(GoZ-Blender-Max-etc-)-%20Solution-and-explanation) and it seems quite a major issue surprised that it hasn’t been addressed till now. Any suggestions for scale setup while working in Centimeters in 3ds Max? Or do you have to setup in a per model basis? Usually i just use OBJ’s which I used to find pretty reliable but i have situation where things have been animated and setup and need to be adjusted and I can’t use the OBJ exported out of ZBRUSH as morph target to apply the correction.