I wonder how is possible to set the scale between Zbrush and Keyshot. The Nick base male that comes with zbrush translates to a too small object in Zbrush, perhaps a 10% of his real size. This has consequences in the size of the textures and translucence effects in Keyshot. Any way to set this?
It shouldn’t effect texture sizes at all in Keyshot. As for Translucence, the effects can be adjusted.
It shouldn’t effect texture sizes at all in Keyshot. As for Translucence, the effects can be adjusted.
It shouldn’t but because Zbrush doesn’t use any specific units but Keyshot does then it can cause issues. I’ve had some issues with texture sizing but I’ve noticed major issues with Translucency in Keyshot. I would wait until Keyshot version 6 comes out because I believe there are some bugs/issues when changing scale in Keyshot then not everything gets translated correctly (translucency one of them). These bugs and other issues may be fixed in the next version. I’ve talked to Luxion a couple of times about some of it.