ZBrushCentral

Scale Problem

Hi All,
Having a bit off an issue with scale atm. I GOZ’d my geom (with about 10 subtools) over to it in the first place being the correct scale for my scene, but now when I try and import it back they are huge, which is ok to a point because I just shrank them down using the scale on the export, and same for the displacement but now when I try and use the displacement generated it does not work on the smaller version and just bulges the whole thing out. The normal map wont work either.

This problem happens if I GOZ it or just plain export and import it! But with a plain cube I can GoZ that back and forward with no problems what so ever!

I have had a flick through the forum and the old questions, some of it was relating to v3, so wasnt sure if it was a new problem, will continue to search anyways!
Cheers,
Shizzle

And you’re using what app?

Sorry, Im useing Maya 2011!

I dont use Maya. Sorry.