Hi
I sculpted a head in Zbrush. For retopologize I use TopoGun, because I am a betatester, and it has few features that Zbrush lacks currently (most important that it moves the point over the surface during transform). So I’ve exported the sculpted mesh as an OBJ, did my job in Topogun, and exported back to ZBrush as a new topology mesh. Voila! The newly imported mesh differs in size to the original sculpture. As far as I see, ZBrush uses bounding boxes for defining scale. It looks like that the new mesh bounding box differs to the original…Alas I can’t post sample images, as I don’t have the permission.
Any suggestion?
I’ts entirely possible i accidentally did your solution around the same time and just thought Unify was the answer… Might be worth a look though!