Hey, this might be a stupid question, but I’m having trouble with the pipeline of 3dsmax9 and zbrush3.1. I have a base model made that I’ve rigged for a game, so the vertex order is important. I want to be able to take that model and import it into zbrush, make some sculpting and then import it back itn the same world space so that I can just paste the premade skin envelopes onto it. The problem is that when I import my model into max from zbrush the model is huge compared to the origonal. If anyone knows how to export from zbrush in world spaceing please let me know. Thanks
ZBrush doesn’t have a real world units system, much to my chagrin. If I start from a ZSphere, as soon as I have my adaptive skin I export it to Max, set its scale there, then I bring it back in to ZBrush to work on. Then any time I need to bring it back in to Max I know it will be the proper size.
Alternatively, you can scale your mesh properly in Max later on, then any time you want to bring in a new version of the mesh just use Max’s Align tool with all of the translation and scale options enabled to snap your new mesh to the size and position you had the old one.
Many thanks, I’ll try to simply align it to mt origonal mdel.