ZBrushCentral

Scale issue when importing

Hi all,

I have an issue when importing meshes from Maya into ZBrush.
What I have done is a model in Zbrush which I then brought to Maya for reference to add additional stuff on to it.
However when I then want bring the new models I did on top of the ZB model they are totaly out of scale and not at all in the correct places I placed them in Maya.

Is there any way to prevent this from happening? I did some searching but I couldn’t really find a sollution.

How do you guys handle the situation of adding additional stuff to your model in an another application? You just live with it and scale them down and reposition them in Zbrush or is there a work around for this?

Thanks in advance.

-Robin

First off. Start in your 3d app of choice (Maya). I posted somewhere else…

"
To everyone else -

Unless you’re using Zspheres, always start in another package. That doesn’t mean that you have to build a box, export, import, blah blah blah. It just means…well, I have a cube, a sphere, a cylinder that I built in XSI. I imported the box, saved a new .ztl, called it “polycubeXSI”…rinse repeat for each type of object. Now when I want to start sculpting, i grab a box from XSI, or a sphere.

Anyway. All this does is set the scale of the object you’re working on. So when you’re importing and exporting like crazy, you know that if it is right in XSI (fill in with whatever package you want) then it will be right in Zbrush. The world coordinates won’t change, the scale won’t change…basically, you’re giving Zbrush (from the get-go) a standard SRT to work with.

So I hope that helps everyone else.
"

While this doesn’t need to be done. It helps with the floating SRT that Zbrush uses.

Anyway. here is what you can do.

export out lowest subD (or whichever one you need) of whatever it is that you want to add (you’ve done it already)

add the stuff you want to add in the place it needs to be.
export out all of the stuff. AND a new version of the mesh that it should go on.

import all of the new pieces into Zbrush.
append them as subtools to the original mesh (they should all be off center a bit or whatever else the problem is.)

NOW - store a morph target on the original mesh at the lowest subD (or whichever one you exported out). Import that new mesh and the SRT problems that are happening with the subtools should also translate onto the “main” mesh.

Delete the Morph Target, and go about your day.

Hope that helps.

http://www.zbrushcentral.com/zbc/showthread.php?t=66066

Freeze the model`s scales and coordinates, so that they are all Zeroed-out.

Thanks guys, this gave me some insight how to tackle this issue and what to think about in the future!