ZBrushCentral

Scale issue between Zbrush and Maya2011

Hi all,

I sculpted a human character in Zbrush and after sending it into maya with GoZ I realized it was way too small. So I scaled it up in maya and sent it back to Zbrush again with GoZ…
But once in Zbrush I realized the move brush didn’t have enough influence on the mesh even with the intensity set to 100.
Anybody knows an easy fix to this ?

Thank you in advance

Did you find your problem?
When scaling your model, did you do it in a vertex/edge/polygon mode or in an object mode?

Yeah, I think I found what the problem was…
In Tool>Export the default scale value was a very small one - like 0.058 or something. So GoZ was exporting a tiny version of my model to maya.
Now that the value is set to 1, everything is back to normal !
Cheers