I was just wondering how cool it would be to be able to have multiple transpose tools in the scene. So, you set up your transpose tool for the arm and “save” it in place(preferably with the mask). And then you set up another for the legs, and so on. I guess it would kind of be like rigging your character in Zbrush. Currently the transpose tool does not follow the body of the mesh when you move it, rather it’s just temporarily setting up pivots to move the object around. Anyway, just thought it would be cool to have the ability to “save” multiple transpose tools in place
you can “rig” a character with Zspheres. Which act like bones, and can be saved.
Thanks for the reply. I’m looking around for some kind of guide, but I can’t find anything. Does my mesh have to stay a zsphere mesh for this to work? I’m guessing you’re talking about transpose master? Is there some kind of guide that would tell me how t do this? Thanks!
bump

Would love to know how to do this… Area you talking about initially making a character in zspheres and keeping it? Or can I recreate a zsphere and rig the model with it? I con’t find anything about this.
See here for a brief introduction:
http://www.pixologic.com/docs/index.php/ZSphere_Rigging
There’s also some useful information lower down in the first post of this thread:
http://www.zbrushcentral.com/zbc/showthread.php?t=44876