ZBrushCentral

Saving Drawings as Tools

Finished a picture and was wondering how to save it as a tool/brush that i can use to instantly draw it over and over again. Tried changing the extension on the document to ‘.ztl’, but that didn’t work out to well.

Hey Acacia22
Open the DOCUMENT PANNEL and click the SAVE button to save the picture as a native ZBrush file (.ZBR??). Or EXPORT to save it as a flat-2d picture in the .BMP or .PSD format.
You can create a tool (such as a head or arm from a sphere) and save your creation from the TOOL PALETTE. Just unroll the INVENTORY sub-palette (at the bottom of the TOOLS)and click SAVE (not EXPORT!). This feature is disabled in the demo version.
As for saving your whole drawing as a tool, it can’t be done, unless you create one big tool that fills up your whole screen! I hope you have lots of memory! Try Pixolators Polymesh tutorial to give you an incling into what’s involved. Although this is a bit too advanced for your stage. I would learn how to model and paint an object first.
Just sing out if you need a hand. The first few weeks using ZBrush are the hardest.
Hope to see you around.
Stick with it.
Upham.
:slight_smile:

Thanks for the info, is there a cloning feature? If so, how can I use it?
I’m trying to find shortcuts to making copies of things-like drawing a creature and then mass producing it to make it look as if it’s an army.

One way you could do this, and I am sorry there are no pictures as I am at work but you can experiment, is to use the MRGBZ Grabber tool and a simple brush to copy. There are more than one way to skin a cat in Zbrush, so I know there is other ways as well.

  1. Draw your creature
  2. use the MRGBZ Grabber tool, to start place your mouse in the center of the creature. Press left button and drag until the rectangle encompasses your creature. Then let go

This places a texture in the texture palette and an Alpha Image of the creature in the Alpha palette.

  1. Select Simple brush and set Z intensity to 100.
  2. Open up the Stroke Palette and select the “Drag Rectangle” Brush
  3. On the canvas, perhaps in a new layer if you want, drag the mouse and a image of your creatre will appear, drag it until you have the size you want.
  4. at this point you can hit the “W” key to go into “Move” and the gyro will appear allowing you to move the image to where you want to place it.
  5. You can keep on using this image and size by then pressing cntrl S to snapshot it into the canvas. Or you can drag another image onto the canvas the same way as the first.

By varying the “Z” intensity you will control the opaqueness of the image. The Alpha image that you captured with the MRGBZ grabber tool will give the image depth as well.

Experiment with this using different materials ect…

There is also a Clone tool, but I haven’t been able to figure that one out too well, my brain is too small :slight_smile:

Now doing it this way will make your army but they will all look the same. By creating the tools or parts of your creature you can use them to make each individual creature. You can give them different poses and colors etc… But that of course takes alot of detailed work :slight_smile:

I hope I helped a bit.

Thanks, that helped bunches! Now I just need to find the grabber tool. :stuck_out_tongue:

Digits- tried the grabber, but even with Z intensity at 100 while selecting and laying down, image is still transparent, any other settings I might want to check?

You might want to try the RGB Intensity.

Yup, tried RGB intentsity as well as, played around with different materials and the transparency option, but still no luck.