Hi! ( I am using zbrush 3.1 ) I read somewhere that materials painted with a texture using projection master are embedded within the texture’s alpha channel and that when i save the model ZBrush will ask if I’d like to save the texture and the material. So i created a texture , slapped a few materials ( materials not in the startup standard or matcap material libraries, but in user materials ) in Pm ( with color, shaded,material on ) , picked up the model and all looks fine. but when i save the model i am prompted to save just the texture:
would you like to include the currently selected texture with the saved model?
I am not asked to save the materials. So when i load the model again the materials are not applied to the model.Now how do i go about saving materials with my model after painting them in PM or alternatively how do i reassign the materials to the texture’s alpha channel without too much fuss. Some help will be greatly appreciated.
. I guess the material indexing system is not allowing me to do it.