Hey all, I’ve had this thought for awhile now and I can’t seem to figure it out. I know the perspective is a little different between ZB and other 3d packages, but I was wondering if there was a way to save camera data between Zbrush and any other 3d package (Maya, in my case)? It would be really amazing to be able to render Hair&Fur in Maya and composite it together with a multi-map Zbrush render, or render a beauty pass in Maya and use an AO/cavity/specular/any other map, but I can’t think of a way to reliably do that without the camera data being able to sync together perfectly. GoZ has done a fantastic job so far of doing the same thing with displacement and texture maps, not sure if that works with camera view though.
Thanks!
-polaroid