Hi guys, I alwasy feel canvas background and objects in ZB3 are too dark…
anybody feel the same? It looks good, but in some situation is not so convenient, especially when the area I need to sculpt is in the shadow, I can’t recognized the surface clearly. Besides, the darker tone of ZB3 makes the inconsistency with other app when export (with texture map) after Polypainting.
So, I want a bright tone of working environment, I change the canvas background color in Document menu (there is a button called “back”), and disable the shadow of object in the Render menu.
Much better now, but my questions are:
(1)How to make the tone of the object (means any polymesh in the canvas) brighter? where to increase it?
(2)Most importantly, how to save those changes (canvas back/shadows/object tone) and make them default, and show everytime I restart ZB3?
thanks for any help.
Acon